
He is a superstar in certain skill because he immediately bumps out of the rest when you take a control on him in the game. So if a player is a superstar in certain skill, so he is, he is not a "93 level superstar" or "95 level superstar" anymore. Making only five skill levels to each attribute makes it easier and faster to do and understand. So the scale of the abilities needs to be very different in different areas instead of being always the same in every attribute. Super Star 99 (all players with super star ability in certain skill have this) Star 66 (all players with star ability in certain skill have this number)ĥ. Good 56 (all players with good ability in certain skill have this number)Ĥ. Basic 46 (all players with basic ability in certain skill have this number)ģ. I am not saying in every skill the scale starts from 36 and ends to 99- if there is problem in some area in the gameplay which need to be balanced via roster editing, it's possible that EVERY SINGLE PLAYER have 99 in certain skill.įor example (this is not tested thing yet) if you will like to have only some players who are BIG HITTERS and most of the players just push the opponent out of the puck you could make it by maxing the hitting power and assistance sliders from the game but making the scale of hitting like this:Ģ. Super Star.99 (all players with super star ability in certain skill have this number) Star 84 (all players with star ability in certain skill have this number)ĥ. Good 68 (all players with good ability in certain skill have this number)Ĥ. Basic 52 (all players with basic ability in certain skill have this number)ģ. Weak 36 (all players with weak ability in certain skill have this number)Ģ. This special slider set + used with special rosters = Balances and makes more variety to the gameplayġ. Those levels needs to big enough so one could see on his bare eyes instead of numeral differences, differences needs to be tested with special slider set which is made to match with rosters. What I suggest is to make only 5 different skill levels on each skill. I personally like to have rosters which make more sense than the logic "Crosby's skating needs to be 91 instead of 93." It just doesn't make any sense, because there is no difference at all. I think that right now his 91 is probably right on the target for him. It happens to all of them, but when turnovers cost goals or even games too often, it may be really costly. Having good puck possession is great, but what you do with the puck is even more important, especially in key moments. For fans on other teams or casual Habs fans, he always stand out and look great, but it may also be another story for his teammates or his coaches. However, sometimes he is more spectacular than effective. He is really good, strong physically for his size, a good passer and a great skater. On the other hand, I love Subban and I will always do. Maybe a 92 would be more on the target for him. He definitely has one of the best slapshots in the league. He also has a good first pass and he scored 20 goals last year. He is not as mobile as others, but he is pretty reliable defensively, plays a simple game and he brings the physical aspect in front of the net and in the corners, something that the advanced stats seem to forget. I don't think Weber deserves to be a 94, but he definitely deserves to be in the top 10 defensemen.
